Sunday, 24 January 2016

Kahoot!

How do you create a quiz for your class?

Instructions for teachers


Sign up, and create a new kahoot! You have three options: quiz, discussion and survey. The former is the only one which awards points for correct answers. So, click on ‘quiz,’ then give it a name and press go! Next, type in the question you wish to ask, decide whether it’s a ‘points question’ and on the ‘time limit’ (5 seconds – 120 seconds) you wish to give your students. You can also drag and drop an image to make the quiz look more aesthetically pleasing, but this isn't mandatory. Finally, you need to enter at least 2 answers into the 4 boxes provided, with at least 1 answer being correct! Then you can press ‘+Add question’ and repeat this procedure.



Not all of the questions have to contain only 1 right answer. In fact, for lower level/younger learners you may wish to ask a question early doors where all 4 answers are correct in order to build confidence and make students feel at ease.


Once you've finished creating your questions, press 'save & continue.' This will take you to the next screen where you can reorder your questions by dragging and dropping them into the desired order. The site will ask if you'd like to give more information regarding the quiz, where you can add information about the language, privacy settings, primary audience, description, difficulty level and tags...but once again press 'save & continue' to proceed! Finally you'll get to the last page where you can give your quiz a cover image, but this is also optional, so press 'done' to complete the procedure. Press 'play now' and 'launch' the quiz.


A new screen will appear detailing where your students can access the quiz, and what the Game PIN is. Inform students that they must use their mobile devices and not laptops to take part. Students will need to keep an eye on both the screen in the classroom and their own device. Once all of your students have joined by entering their details, press start and let the games begin!

Why Kahoot!?


This is perfect for the classroom because:

  • It encourages friendly competition between learners of all levels and ages. The top 5 points scorers are displayed on the screen at the end of every question. Although it would be nice for all students to appear on the screen (but not if you’re dead last!), I think it acts as a good motivational tool to try and get on the leader board, and then make sure you stay on there!
  • Moreover, these top 5 point scorers at the end of the game can be downloaded as an excel file so this could be used for trying to encourage learners to do better next time. However, it would be more useful to have the option of viewing every students’ performance so you can help those that most need it.
  • It's useful at the start of a class as a warmer, or at the end of a class to consolidate knowledge.
  • It's colourful and vibrant so it will most definitely engage younger or lower level learners.
  • It has a quirky soundtrack so it brings an element of fun to the classroom. But teachers have to be mindful of the fact that the pedagogy behind the questions, and the activity, is useful and worthwhile.
  • It allows teachers to give feedback to students after each question. This is integral if the majority got it wrong therefore teachers should stay switched on and give thorough explanations when required.
  • It's really simple to follow. Although the answers don’t appear on your smart phone, they’re on your screen so this promotes quick thinking and multi-tasking…two things that are needed in authentic settings, therefore it’s good for preparing students for the outside world.
  • It can be used to test individual understanding by asking students to use their own devices by themselves. Or alternatively you could put students into teams, create difficult questions, increase the time limit, and encourage collaborative learning.
  • You can make the questions and answers as difficult/easy as you like. For younger or lower level learners it might be worth picking your first question as one with all 4 answers as correct to build up their self-esteem and confidence. Then with higher level learners you could get them to choose their answer, but then get them to write down their justifications on a piece of paper before class feedback.
  • There are so many possibilities with this tool so head to https://getkahoot.com/ and get kahooting!

6 comments:

  1. Hi Gary,

    I really enjoyed reading your post! It's very clear about the functions the tool has and it's easy to follow the procedure of creating a quiz with Kahoot!. What I really liked about your entry is the suggestions you give at the end. Teachers, especially those who are inexperienced or are unfamiliar with online tools, can gain a lot of insight and ideas from this section and will know even more about how they can use the tool, and what purposes they can achieve with Kahoot!.

    Best wishes,
    Wanda

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  2. Hi Gary! I like your clear instruction of how to use Kahoot! and your comments to the function, such as more than one answer will build confidence to young learners and make students feel at ease. I was unaware of this until now. Thank you so much:)

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  3. Hello Gary! Kahoot is great as a warmer to activate schemata and engage them to the lesson topic, or as a review to recall learned materials. But could you explain how it would encourage collaborative learning? Do you mean the students discuss with a partner or group first before answering?

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  4. Hello Gary! I do appreciate how you organise the instruction, and I just learn how to exploit it from you! It's crucial to make words easy to understand when the blog is somewhat informative. (That's what I'm learning.:$)

    Kahoot! is a powerful tool. Since it breaks the limit to time and space, online courses can be a context to use Kahoot! to enhance interaction between the speaker and the audience. I once attended an online program, in which the moderator used it to make a wrap-up task. People around the world were doing something simultaneously and getting feedback instantly, which was quite interesting to me.

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  5. Hello all,

    Thank you very much for your comments.

    Priska: Yeah, I meant people in a group can work together and benefit from each others' resources and abilities. Therefore they can ask each other information, evaluate opinions and monitor ideas in the time frame provided.

    James: It could be an innovative way of making our impending webinars more engaging then..!

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  6. Hey Gary

    I have been wandering around some blogs and end up in your garden. It is a relaxing space and I will hang around to get some useful fruits.
    I was introduced to Kahoot at Warwick and tried it about 2 months ago. I want to thank you for widening my horizon by suggesting ways of designing activities and providing pedagogic reasons for us as teachers. My only point is that both teacher and students need to be physically together in the same room and teachers have to have monitors/screens visible to all students. If you want to run a distant quiz or your class monitor does not work, I suggest Socrative. You can find more information about it on Socrative.com but don't forget to login as a teacher.

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